Black, glossy feathers. A cunning stare. A raven. It knows its master's name and its master's name for it. If commanded, it will fly to his home, wherever it understands that to be. It flies without stopping 50 miles in an hour.
For a master who shows plenty of appreciation in the form of treats and baubles, it will also fetch small objects no heavier or bulkier than a silver teaspoon. It will sometimes steal shiny trinkets and secret them in places only it can find. Of course, anything it steals, it justifiably owns. It takes payments and trades, but never gives.
Like all ravens, it keeps watch for danger. It can take high perch and caw, wretchedly, upon the approach of anything a natural raven would find worthy of scorn, like huntsmen, lumberjacks, and riders. It also caws at restless spirits to tell them to return to the realm of dead.
It detests Mother Nature, her children, and her worshipers. It greatly prefers the roofs and steeples of the city. It eats whatever it wants and is not afraid to make itself an uninvited guest. It never defiles its own nest or makes a mess when perched on its master's shoulder or forearm, but it enjoys targeting those who annoy it.
It will defend its master with beak and talon inflicting 1-3 points of damage. A flying raven gains a bonus of + 2 on its first "to hit" roll against any one opponent due to its speed. It has three hit points, but those come at the expense of its master's maximum. If its master dies, so does it.