Compared to the last six NPCs, this is definitely the "B-Team." At least a half-dozen times, I cursed the plastic cubes out loud. Four characters with CON as their highest ability score. On both of the last, a Thief and a Dwarf, I rolled a '1' for hit points. Ouch!
Enough complaining! Here are six more NPCs, using B/X, rolling ability scores in order with a 3d6x10 "silver standard" rather than gold—and I won't have to convince anyone that not a single pip was fudged even a little:
Felix
Level 1 Lawful Magic-User
Strength 12 Dexterity 12
Intelligence 14 Constitution 9
Wisdom 6 Charisma 9
Armor Class 9 Hit Points 3
THAC0 19 Damage 1d4
Weapons: Dagger; staff.
Armor: None.
Equipment: Backpack; garlic; holy water; lantern; mirror; oil (3); small sack (2); tinderbox; waterskin; wolfsbane.
Silver: 49 sp.
Spells: Sleep.
All Felix wanted to do was get out of the Tower and explore the world. Day after day of lessons and night after night of chores filled his life for as long as he could remember. Worse, he hadn't learned a single spell! How was he to get past the night watch? Once again, Felix turned to his books for an answer . . .
Belle
Level 1 Lawful Cleric
Strength 6 Dexterity 11
Intelligence 12 Constitution 17
Wisdom 13 Charisma 13
Armor Class 3 Hit Points 8
THAC0 21 Damage 1d6-2
Weapons: Warhammer.
Armor: Plate mail.
Equipment: Backpack; holy symbol; waterskin.
Silver: 2 sp.
No one could take a beating like Belle, and she proved that on many occasion during the holy wars. So, they cased her in armor and threw her on the front lines. She thought that was just glorious and her steadfast tenacity lifted her comrades' spirits. Praise the gods!
Gerald
Level 1 Chaotic Halfling
Strength 11 Dexterity 12
Intelligence 5 Constitution 15
Wisdom 11 Charisma 8
Armor Class 7 Hit Points 2
THAC0 19 Damage 1d6
Weapons: Dagger; short bow.
Armor: Leather.
Equipment: Arrows (20); backpack; crowbar; hammer; iron spikes (12); lantern; large sack; oil (3); rope (100'); thieves' tools; tinderbox; waterskin.
Gerald spends much his time wallowing in a dank cell slurping gruel. On the "outside," he's either deep in a flagon of ale or passed out in a dark alley. When he's not degrading himself for coppers as a fool in a street circus, he steals to pay for his drink. If he ever finds out the fence set him up on his last heist, he'd probably turn to murder.
Henry
Level 1 Lawful Cleric
Strength 9 Dexterity 8
Intelligence 11 Constitution 8
Wisdom 14 Charisma 15
Armor Class 3 Hit Points 3
THAC0 19 Damage 1d6
Weapons: Warhammer.
Armor: Plate; shield.
Equipment: Backpack; holy symbol; tinder box; torches (6); waterskin.
Silver: 10 sp.
When Henry awoke surrounded by corpses and in a pool of his own blood, he was missing an eye. It had been clawed out by one of the dead beasts laying on the ground. He staggered to a nearby pool of rainwater where he dropped to his knees and began washing his face. Behind him, smoke rose from the smoldering ashes and charred timbers of his temple.
Coralie
Level 1 Neutral Thief
Strength 7 Dexterity 13
Intelligence 7 Constitution 14
Wisdom 10 Charisma 10
Armor Class 6 Hit Points 2
THAC0 21 Damage 1d4-2
Weapons: Dagger; short bow.
Armor: Leather.
Equipment: Arrows (20); backpack; hammer; iron spikes (12); lantern; large sack; oil (3); rope (100'); small sack; thieves' tools; waterskin.
Silver: 12 sp.
Coralie's mother was always telling her she was too young to go out alone, but that didn't stop her from sneaking out at night. Being small helped her climb down chimneys. Just because she couldn't find some far-off land on her cruel school mistress' map didn't mean she couldn't find her jewelry box when she burglarized her home last night.
Azaghal
Level 1 Lawful Dwarf
Strength 13 Dexterity 8
Intelligence 8 Constitution 15
Wisdom 12 Charisma 5
Armor Class 3 Hit Points 2
THAC0 18 Damage 1d6+1
Weapons: Dagger; hand axe.
Armor: Plate mail; shield.
Equipment: Backpack; hammer; iron spikes (12); rope; tinder box; torches; waterskin.
Silver: 9 sp.
Azaghal had wandered among the humans for months with no idea where to find his homeland. His comrades had all been slain in the deepest depths of the earth, casualties of an endless war. When the portal appeared, he had a choice; step through it or die. He fell upon the surface ground in the middle of a rainstorm with no way to return. Was he even on the same world?
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