Tuesday, March 10, 2020

Six More First-Level B/X NPCs
Rolled 3d6 in Order

Compared to the last six NPCs, this is definitely the "B-Team." At least a half-dozen times, I cursed the plastic cubes out loud. Four characters with CON as their highest ability score. On both of the last, a Thief and a Dwarf, I rolled a '1' for hit points. Ouch!

Enough complaining! Here are six more NPCs, using B/X, rolling ability scores in order with a 3d6x10 "silver standard" rather than gold—and I won't have to convince anyone that not a single pip was fudged even a little:


Felix
Level 1 Lawful Magic-User

Strength      12    Dexterity     12
Intelligence  14    Constitution   9
Wisdom         6    Charisma       9

Armor Class    9    Hit Points     3
THAC0         19    Damage       1d4

Weapons: Dagger; staff.
Armor: None.
Equipment: Backpack; garlic; holy water; lantern; mirror; oil (3); small sack (2); tinderbox; waterskin; wolfsbane.
Silver: 49 sp.
Spells: Sleep.

All Felix wanted to do was get out of the Tower and explore the world. Day after day of lessons and night after night of chores filled his life for as long as he could remember. Worse, he hadn't learned a single spell! How was he to get past the night watch? Once again, Felix turned to his books for an answer . . .


Belle
Level 1 Lawful Cleric

Strength       6    Dexterity     11
Intelligence  12    Constitution  17
Wisdom        13    Charisma      13

Armor Class    3    Hit Points     8
THAC0         21    Damage     1d6-2

Weapons: Warhammer.
Armor: Plate mail.
Equipment: Backpack; holy symbol; waterskin.
Silver: 2 sp.

No one could take a beating like Belle, and she proved that on many occasion during the holy wars. So, they cased her in armor and threw her on the front lines. She thought that was just glorious and her steadfast tenacity lifted her comrades' spirits. Praise the gods!


Gerald
Level 1 Chaotic Halfling

Strength      11    Dexterity     12
Intelligence   5    Constitution  15
Wisdom        11    Charisma       8

Armor Class    7    Hit Points     2
THAC0         19    Damage       1d6

Weapons: Dagger; short bow.
Armor: Leather.
Equipment: Arrows (20); backpack; crowbar; hammer; iron spikes (12); lantern; large sack; oil (3); rope (100'); thieves' tools; tinderbox; waterskin.

Gerald spends much his time wallowing in a dank cell slurping gruel. On the "outside," he's either deep in a flagon of ale or passed out in a dark alley. When he's not degrading himself for coppers as a fool in a street circus, he steals to pay for his drink. If he ever finds out the fence set him up on his last heist, he'd probably turn to murder.


Henry
Level 1 Lawful Cleric

Strength       9    Dexterity      8
Intelligence  11    Constitution   8
Wisdom        14    Charisma      15

Armor Class    3    Hit Points     3
THAC0         19    Damage       1d6

Weapons: Warhammer.
Armor: Plate; shield.
Equipment: Backpack; holy symbol; tinder box; torches (6); waterskin.
Silver: 10 sp.

When Henry awoke surrounded by corpses and in a pool of his own blood, he was missing an eye. It had been clawed out by one of the dead beasts laying on the ground. He staggered to a nearby pool of rainwater where he dropped to his knees and began washing his face. Behind him, smoke rose from the smoldering ashes and charred timbers of his temple.


Coralie
Level 1 Neutral Thief

Strength       7    Dexterity     13
Intelligence   7    Constitution  14
Wisdom        10    Charisma      10

Armor Class    6    Hit Points     2
THAC0         21    Damage     1d4-2

Weapons: Dagger; short bow.
Armor: Leather.
Equipment: Arrows (20); backpack; hammer; iron spikes (12); lantern; large sack; oil (3); rope (100'); small sack; thieves' tools; waterskin.
Silver: 12 sp.

Coralie's mother was always telling her she was too young to go out alone, but that didn't stop her from sneaking out at night. Being small helped her climb down chimneys. Just because she couldn't find some far-off land on her cruel school mistress' map didn't mean she couldn't find her jewelry box when she burglarized her home last night.


Azaghal
Level 1 Lawful Dwarf

Strength      13    Dexterity      8
Intelligence   8    Constitution  15
Wisdom        12    Charisma       5

Armor Class    3    Hit Points     2
THAC0         18    Damage     1d6+1

Weapons: Dagger; hand axe.
Armor: Plate mail; shield.
Equipment: Backpack; hammer; iron spikes (12); rope; tinder box; torches; waterskin.
Silver: 9 sp.

Azaghal had wandered among the humans for months with no idea where to find his homeland. His comrades had all been slain in the deepest depths of the earth, casualties of an endless war. When the portal appeared, he had a choice; step through it or die. He fell upon the surface ground in the middle of a rainstorm with no way to return. Was he even on the same world?

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